The knocking player scores the value of the opponent’s unmatched cards minus the value of his/her unmatched cards. When a player knocks, the opposing player gets to layoff any of his/her unmatched cards onto the knocking player’s matched cards, if possible. Once a player’s unmatched cards have a value of ten or less, he/she can knock by placing the discard facedown. Players continue to go back and forth, trying to form sets and runs in their hands. Play then moves to the dealer to select the top discard or top card from the deck. The player then decides on a card to discard. If also passed on, play begins with the non-dealer drawing the top card of the deck. If passed on, the option goes to the dealer.
The game begins with the non-dealer having the option to pick up the flipped up card. A set is three or four of the same ranking card. A run is three or more cards in a row of the same suit. To create runs and sets with your ten cards. The top card of the remaining deck is flipped up to start the discard pile. 52 card deck two players pen and paper for scorekeeping DealĮach player is dealt ten cards.